⬅ #197 Umbreon | #199 Slowking ➡ | ||||||||
Pokedex Entry #198: Murkrow is a Dark/Flying Type Pokemon. It evolves into Honchkrow. | |||||||||
Murkrow was feared and loathed as the alleged bearer of ill fortune. This Pokémon shows strong interest in anything that sparkles or glitters. It will even try to steal rings from women. | |||||||||
Pokédex: | #198 | ||||||||
Type(s): | |||||||||
Species: | Darkness Pokémon | ||||||||
Height: | 1′8″ (0.51m) | ||||||||
Weight: | 4.6 lbs (2.1 kg) | ||||||||
Murkrow Base Stats | Murkrow Stat Rankings | ||||||||
Stamina: | 120 | Stamina: | # 130 | ||||||
Attack: | 175 | Attack: | # 91 | ||||||
Defense: | 87 | Defense: | # 226 | ||||||
Max CP: | 1392 | CP: | # 145 | ||||||
Overall: | # 154 | ||||||||
Murkrow Moves | |||||||||
Murkrow Fast Moves: | Murkrow Charge Moves: | ||||||||
Feint Attack | Peck | Dark Pulse | Drill Peck | Foul Play | |||||
Type: | Type: | ||||||||
Power: | 10 | 10 | Power: | 80 | 60 | 70 | |||
Cooldown: | 0.9 sec | 1 sec | Cooldown: | 3 sec | 2.3 sec | 2 sec | |||
Energy: | 9.0 | 10.0 | Energy: | -50.0 | -33.0 | -50.0 | |||
DPS: | 11.1 | 10.0 | DPS: | 26.7 | 26.1 | 35.0 | |||
w/ STAB: | 13.9 | 12.5 | w/ STAB: | 33.3 | 32.6 | 43.8 | |||
Ideal Moveset for Murkrow: | |||||||||
Move: | Feint Attack | Foul Play | |||||||
Category: | Fast | Charge | |||||||
DPS: | 11.1 | 35.0 | |||||||
DPS (w/ STAB): | 13.9 | 43.8 | |||||||
Rank (w/ STAB): | #20 | #21 | |||||||
Overall Rank: | #245 | #66 | |||||||
*Murkrow Legacy Moves | |||||||||
Legacy Fast Moves: | Legacy Charge Moves: | ||||||||
Type: | Type: | ||||||||
Power: | Power: | ||||||||
Cooldown: | Cooldown: | ||||||||
Energy: | Energy: | ||||||||
DPS: | DPS: | ||||||||
w/ STAB: | w/ STAB: | ||||||||
*Murkrow acquired before update may have a Legacy Move listed above. However, Legacy moves are no longer obtainable.
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Murkrow Locations | |||||||||
5.0 km Egg | |||||||||
Dark Offensive Type Effectiveness | |||||||||
✔ | Dark Type Moves are Super Effective Against: | ||||||||
X | Dark Type Moves are Not Very Effective Against: | ||||||||
Dark Defensive Type Effectiveness | |||||||||
✔ | These Types are Not Very Effective Against Dark Pokemon: | ||||||||
X | These Types are Super Effective Against Dark Pokemon: | ||||||||
Flying Offensive Type Effectiveness | |||||||||
✔ | Flying Type Moves are Super Effective Against: | ||||||||
X | Flying Type Moves are Not Very Effective Against: | ||||||||
Flying Defensive Type Effectiveness | |||||||||
✔ | These Types are Not Very Effective Against Flying Pokemon: | ||||||||
X | These Types are Super Effective Against Flying Pokemon: | ||||||||
Murkrow Evolution | |||||||||
Murkrow Evolves From | Murkrow | Evolves Into | |||||||
- | Candy Required for Evolution | ||||||||
50 | |||||||||
⬅ #197 Umbreon | #199 Slowking ➡ | ||||||||
Back to Pokedex |
7 comments :
Caught one today, had peck and drill peck. Doubt These are the only moves it knows, but at least they'll be added
mine had
fast attacks:
peck- flying type - 10
feint attack- dark type - 12
charge attacks:
foul play- dark type- 70
dark pulse- dark type- 80
Got thes moves so far:
Feint Attack 12
Drill Peck 60
Foul Play 70
Dark Pulse 80
a bearer of ill fortune indeed. murkrow is abundant, but has little competitive merit, and the same capture rate as the unevolved starters, wearing down the ball and berry supply.
however it's tempting to capture them toward the delinquent medal, being the most abundant dark type, and to gather high IV specimens and candy toward honchcrow, which according to predicted stats, is expected to be decent in GO (expect it to need an evo item too).
have 363 candy and 4 high IV specimens saved up so far.
It evolves into Honchkrow? When? How? O.O
I see no way for Murkrow to evolve.
It is a cross-generation evolution. You'll have to hold on to them through at least two more generations to get Honchkrow.
Murkrow aren't as useless as they seem. They have some powerful dark moves. 1. Feint attack or 2. Snarl (not listed above) with 1. Foul Play or 2. Dark Pulse do a lot of damage against a psychic defender like Lugia due to the combination of the super-effective and same-type-attack bonuses.
While the low maximum CP might seem to rule them out for attacking, if you're in a large raid group where there is no question the boss will be defeated, most people won't get to play all six of their attackers. That means less chance to do damage before the end of the raid. It becomes more important that each mon do a lot of damage than that it that a mon last without fainting. As long as you do a high amount of damage, you'll get a lot of balls in the bonus round, even if you're on your sixth Murkrow when someone else is on their first Blissey.
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